<!--

	var secs;
	var timerID = null;
	var timerRunning = false;
	var delay = 1000;

	var spider1 = new Image();
	spider1.src = "images/spider/spider.gif";

	var spider2 = new Image();
	spider2.src = "images/spider/spider_f.gif";

	var spider3 = new Image();
	spider3.src = "images/spider/spider_r.gif";

	var spider4 = new Image();
	spider4.src = "images/spider/spider_fn.gif";

	var spider5 = new Image();
	spider5.src = "images/spider/spider_rn.gif";

function roll(img_name2)

   {
	var current = new Image();
	current.src = (document[img_name2].src);

    	switch(current.src)
	{
	case spider1.src:
	  {document[img_name2].src = "images/spider/spider_f.gif";}
	  break    
	case spider2.src:
	  {document[img_name2].src = "images/spider/spider_fn.gif";}
	  break
	case spider3.src:
	  {document[img_name2].src = "images/spider/spider_f.gif";}
	  break
	case spider4.src:
	  {document[img_name2].src = "images/spider/spider_rn.gif";}
	  break
	default:
	  {document[img_name2].src = "images/spider/spider_f.gif";}
	}
   }

function InitializeTimer()
{
    secs = 6
    StopTheClock()

	if (document.spider.src == spider2.src || document.spider.src == spider4.src)
	{StartTheTimer();}
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{
    if (secs==0)
    {
        StopTheClock()
	if (document.spider.src == spider2.src)
	(document.spider.src = 'images/spider/spider_r.gif')
	else
	(document.spider.src = 'images/spider/spider_rn.gif')
    }
    else
    {
        self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}

//-->