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This tale goes back a ways to my earlier college gaming days. I may not be remembering the exact details but I'll do my best to record things the way they really happened.
I was playing an Oriental Baseball Player in a Call of Cthulhu campaign. A character I remember quite well as I had taken a non-munchkin approach towards creating a Cthulhu investigator and gave him no combat-type skills except throw (baseballs of course) and Baseball Bat...no guns or sabres like so many other Cthulhu Characters would have had.
Our party had been scouting an old warehouse district and came across cultists. In our attempts to eradicate them, they were joined by a few Deep Ones and the battle was going badly for everyone except the fishy newcomers. Apparently, several cultists had opened a gate and accidentally(?) wound up conjuring Nyarlathotep who was apparently very P.O.'d at everyone there. The big N started ripping apart the warehouse we were in.
Being beaten badly, I had a chance to escape and I jumped at that chance and ran. The great ripping, grinding and tearing noises started shortly after I had cleared the building's front door and was sprinting away. The conversation went something like this:
Keeper (Duncan): "As you are running you hear crashing sounds behind you. Do you look back at all?"
Me: Nope!
Keeper: You sure? It sounds really loud.
Me: Nope! I keep running.
Keeper: Aww C'mon, you really aren't going to look?
Me: *Sigh* OK, I'll look...
Keeper: *with an evil grin* SANITY CHECK!! (like I hadn't seen that one coming)
Me: *rolling dice* Damn! I failed.
Keeper: Roll 1D100 as you see Nyarlathotep, in one of his towering monstrous forms destroying the warehouse.
Me: *rolling dice* Awww Man! I rolled a 17
Keeper: Make *snicker* your Idea Roll*.
Me: *rolling dice* FAILED!! I turn around and keep on running!!
So in effect, I ran, turned, saw what was happening, felt my brain slip a cog or two, went "whoah!", turned around again, and kept on trucking. Needless to say, Duncan was kind of bummed. He thought he had me there!
*For those unfamiliar with Call of Cthulhu it uses a system to track your Character's slow (or not so slow) slide into insanity. To shorten this explanation, when you loose more than 5 points of sanity (or more than 20% of your current sanity) you make an Idea roll. If you succeed, it indicates that your brain really understands what it is that your eyes are seeing and usually results in phobias and madness. Failing an idea roll means that the horrible, awful mythos influences you are seeing really does not register - that is your brain refuses to believe what it witnesses and as such it will 'make up' explanations to deal with what it perceives as untrue (thus staving off the madness)...obviously, you don't really want to succeed in Idea rolls when dealing with sanity checks.